Starting my boss monster design was fairly simply as this was in partnership with the boss battle arena I’d just made. I knew immediately I wanted the boss to feel as though it was one with the environment you fight them in. I wanted to take the angle of the boss being a corrupted monarch that gained angelic powers and ascended- so immediately from that I wanted aspects of the environment to be reflected in the boss’s design.
I created a moodboard, mainly
drawing inspiration towards games like Bayonetta that have extreme angelic designs
for some of their monsters. I wanted to draw upon the kind of details they put
into their bosses and imitate that in mind. I also knew I wanted my boss to be
in a humanoid shape so that it fits better within the throne room arena. I felt
that if I went more along the animalistic route it would clash with some of the
design choices that I’d made for the arena- humanoid was just a safer bet.
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