As gradually my scene became more populated with finished assets, I began the implementation of my moving effects.
To create the smoke I looked up
many tutorials on how to create something decent looking and ended up following
one made for fog but I altered it to be the smoke I intended. I created a
panning material that I used in my particle before playing around with size,
duration and collisions. The creation of the particle was much easier than I
thought it would be and I was quite happy with the result considering I’d not
really used the system before. I’d placed the smoke coming from the top of the
boiler and had it spread just a bit into the main room as to not obscure fully
the assets on the ceiling.
Additionally, I created the rotating
gears that are moving on the ceiling and some parts of the wall. This was a bit
more complex than the smoke particle because I had to use blueprints. It was a
simple motion so I didn’t have to use many nodes but it was a bit daunting to
approach since I didn’t know if connecting the wrong thing would just break everything.
But the final motion looks good in my opinion so I’m happy with the final
result.
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