For my steampunk locker room, I started building my room by arranging my flooring and walls. I created a tiling brick texture and a wooden floor texture in Substance Designer to get a starting idea of the colours for the room. I wanted to make sure that the walls and floor were toned back enough so that they weren’t overwhelming to look at and wouldn’t overshadow the assets that would populate the room.
I created some placeholder meshes
additionally to get a scope of scale and how the room would feel populated. Having
my concept sketch was quite helpful in that I had a better visual of what I
would need to change colour wise or layout wise from my initial idea to work
better in 3D, but still had a visual of what I should keep to have the environment
read as a locker room.
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