A
game art piece I always find aesthetically very interesting is from a piece of
concept art called “Carlos Attic” made for the game Detroit: Become Human. The
piece was made by Wojtek Fus and I was always intrigued by the mood projected
from this artwork made simply through the use of lighting and composition.
Also, the general composition of the piece leads your eye towards down this narrow pathway till your looking directly at the only character in the image. The piece follows the rule of thirds in that the character is very close to a visually point of interest if you break up the image. Your eye naturally lands on him and he becomes the most familiar thing to the viewer (since people tend to find ease when looking at pictures that have other people in them). With that familiarity, the rest of the piece being composed of strange abnormal objects makes it that much more creepy to look at.
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