Friday, December 4, 2020

Traditional Art - Traditional Aesthetic #1

 

A game art piece I always find aesthetically very interesting is from a piece of concept art called “Carlos Attic” made for the game Detroit: Become Human. The piece was made by Wojtek Fus and I was always intrigued by the mood projected from this artwork made simply through the use of lighting and composition.


At first glance the piece is very mysterious and eerie and almost daunting in a way. It makes you feel as though if you were in that room you’d definitely be a little scared. The use of colour and lighting in the piece accentuates this by having that very obvious contrast of the warm yellow coming from a small portion of the room in comparison to the cold blue that fills the majority of it. The coolness of the blue makes a lot of the piece fairly dark so you can’t see every single object presented, heightening the creepy mystery that the room holds. The warmness of the yellow acts as though that’s the only ‘safe’ area in the picture and having the only character in the scene stand in that position makes it so you feel that progressing into this room would put you in immediate danger.


 

Also, the general composition of the piece leads your eye towards down this narrow pathway till your looking directly at the only character in the image. The piece follows the rule of thirds in that the character is very close to a visually point of interest if you break up the image. Your eye naturally lands on him and he becomes the most familiar thing to the viewer (since people tend to find ease when looking at pictures that have other people in them). With that familiarity, the rest of the piece being composed of strange abnormal objects makes it that much more creepy to look at.


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