Thursday, November 26, 2020

Game Production - Backyard #6 (Recap - Pre Formative Feedback)

 

As my project stands so far, the majority of the main primary assets are all in place in UE4. Besides very minor alterations that may occur during the final polish stages, assets like the tiling textures, door and columns are complete to how I want them.

I have place holder assets for where the secondary models will go like the drainpipe, flower pots(and plants) fence and soil sacks. I also intend to make a trim sheet which will house the texture space for the wood of the fence and the metal of the pipe. These assets aren’t overly complicated to make so shouldn’t take as long as it did to make the door (for example). 

I’ve created my lighting close to what I want my final scene to look like- I’m aiming for a Tuscany, rural style backyard so thought a sunny afternoon lighting scheme would work nicely. Lots of strong, yellow lights.

 

With the main base set up in UE4 it won’t take much experimentation as it did initially to fit the textures and style of these upcoming assets to my idea- I have a strong basis now of what I need to do and how to achieve it.




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