For my tileable textures I used Substance Designer to procedurally create brick, stone and plaster textures. I’d considered using Substance Painter for these and even began create some but being able to make changes according to how things looked in engine was more quicker in Designer than in Painter and it gave a more polished look that I was pleased with.
Getting to grips with the nodes
system was a bit confusing at first and I found myself getting lost in my own graphs
but by following some tutorials from the Youtube channel “3dEx”, I was able to
get a better understanding of what different nodes do and how to use them. I made
sure not to follow the tutorials too on the nose however because I wanted my
textures to have my own style to them to better match the other assets in the
scene.
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