To start developing my backyard, I began sculpting out the main big objects in my scene- those being the door, stone column and window shutters.
I created a base high poly mesh for each asset in 3DS Max first just to get an understanding of scale and proportions against the rest of my scene before importing them into Zbrush. As I’m aiming for a more stylized take on my final scene I aimed to keep the sculpt fairly clean, adding dents and roughness mainly along the edges in a chunky fashion. This was also a good opportunity for me to get a better understanding of Zbrush and experiment a bit with what tools and brushes would give me a result I was happy with.
As they were fairly simple sculpts they themselves didn’t take too long to do, however moving onto baking and texturing in Substance Painter took quite a bit longer. There was a fair amount of going back and forth between software at this point to alter textures or redo bakes which proved I should spend some more time learning about the full functionalities of Painter. I feel like it may save me some time in the future from unnecessary mistakes and redoing.
Overall though I like how the
final meshes came out as a baked low poly and am also very pleased with the
high poly sculpts.
Column Sculpt |
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