As I am striving for that professional look, keeping reference of professional work is something I do very frequently and try to emulate in my own work. An artist I take much inspiration from when it comes to 3D work is Jasmin Habezai-Fekri. She makes incredible stylized environments that are amazingly detailed and satisfying to look at.
A piece of work from her that I admire a lot is ‘Sunny Market Entrance’ which she created using Blender, Zbrush, Substance Painter and Substance Designer. She has documented marginally her process of making this piece and it mainly consisted of working modularly- creating groups of smaller models that she then duplicated and built the major components of the scene out of.
As to the process of creating these modular assets I believe it would’ve been a fairly linear process: creating a low poly version of a model, making a high poly version in Zbrush with more details, baking and then procedurally making textures in Substance Painter. Her texture work is fairly particular in that everything is coloured very lightly. With that I mean there aren’t heavy AO or high amounts of contrast in the details she creates which I think works really well to make the scene overall very easy to look at. I feel as though that is something I can take from her work to keep in mind when creating my own environments.
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