Sunday, November 15, 2020

Game Production - Backyard #2

 

With my backyard piece, I’ve created a very basic block out of my final scene to establish scale, composition, lighting, etc.

As my scene is based on Tuscany style streets, the scene will be fairly clean in that the walls and objects weren’t be very grungy or broken, maybe some of them old looking at best. It’ll be mainly warm colours used in the textures and I’ll use warm light to compliment that (since Italy is a sunny place generally), perhaps a secondary cooler light coming from another angle to help differentiate objects.

 


Seeing this I can see which objects will be most prominent (the door and the plants + pots) and which might get lost in the final scene (the tap). I might change things around or change assets completely to balance things out. It’ll take experimenting more in Max to get a better final outlook as I start to create assets in high poly that I’m sure of.


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