After evaluating my backyard scene
in 3DS Max, I decided to do a paint over of the block out I’d created. Doing
this helped me determine what areas needed to change in the high poly and what
details I could implement into the final scene.
The paint over was very rough but it
really helped in picking out what areas were working and what weren’t so far. I
was using my quick sketch out of my final scene as a reference for my paint
over but I’ve now decided to change the middle portion of the scene after
seeing it in 3D.
Where I would’ve had the tap and
hose as my metallic feature (to fit the brief) I’m going to change it to a pipe
and move the drain from the outermost corner to underneath it. I feel like that’ll
be a more obvious metallic feature and won’t get lost within the scene as
easily. I’m also considering changing the step ladder to an outdoor gardening table
because with a step ladder, it might not seem as uniform with the theme so
might get shrouded out by the other assets that do work better. That is up for
debate though and I’ll see how the scene pans out as I start developing
textures and more important assets.
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