Sunday, November 15, 2020

Game Production - Backyard #3

 

After evaluating my backyard scene in 3DS Max, I decided to do a paint over of the block out I’d created. Doing this helped me determine what areas needed to change in the high poly and what details I could implement into the final scene.

 



The paint over was very rough but it really helped in picking out what areas were working and what weren’t so far. I was using my quick sketch out of my final scene as a reference for my paint over but I’ve now decided to change the middle portion of the scene after seeing it in 3D.


Where I would’ve had the tap and hose as my metallic feature (to fit the brief) I’m going to change it to a pipe and move the drain from the outermost corner to underneath it. I feel like that’ll be a more obvious metallic feature and won’t get lost within the scene as easily. I’m also considering changing the step ladder to an outdoor gardening table because with a step ladder, it might not seem as uniform with the theme so might get shrouded out by the other assets that do work better. That is up for debate though and I’ll see how the scene pans out as I start developing textures and more important assets.


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