For my vehicle drawing, I chose to render a three-wheeled beetle car from the museum virtual tour. With my proprietary thumbnail sketches, I wanted to get a better understanding of the main shape of the car because although it looked pretty simple like a cube, there was actually some complexities that came with the curved of the car. Trying to get the roundness to come across without make it look too round of too flat was a bit difficult but the starting sketches helped with that.
There were minimal major tonal
shifts on the actual vehicle but there were some stark highlights on the main
peak of each curve so I darkened down the overall tone of the car to get them
to read better. I tried to ensure that my shading followed the curves of the
car but on aspects like the hood of the car I could’ve neatened up my shading more
when going over certain areas to darken down the tone.
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