My textures were pretty far along with the only remaining large portion being the gold. All the gold objects were done at the same time for the sake of uniformity and I was keen to ensure that the gold read well on the clothing and didn’t look too garish. The vast majority of the model has its roughness set to 1 so with the gold I got to play around with what level of roughness would suit gold on clothing. The metallic was immediately set to 1 do it was truly up to the roughness to determine the material outcome. I ended up going for a more cloudy kind of gold, setting the roughness to about 0.4, which I felt matched the stylization I was aiming for best.
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