With the task of creating some materials, I used some royalty free textures from ‘textures.com’ and then edited them in photoshop to create the roughness, normal and metallic maps. I simply altered the tone curve of the original images to get the black and white results I needed to make the varying materials.
Monday, October 12, 2020
Game Production - PBR Materials
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Traditional Art - Aircraft Study #12
My aircraft thumbnail sketches were created with the aim to sort out composition. The aircraft I’d chosen to draw was quite small in size ...
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With my moodboards (Real world based and Inspiration) for my apocalyptic vehicle, I stuck closely to the theme I’d previously thought up w...
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For my apocalyptic vehicle, I created initial variations of what I thought could work for a final design. I’d shifted my focus to nice overa...
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After deciding between the colour variants I’d created, I created a final sketch of what I wanted my vehicle to look like. The sketch had ...
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