With the task of creating some materials, I used some royalty free textures from ‘textures.com’ and then edited them in photoshop to create the roughness, normal and metallic maps. I simply altered the tone curve of the original images to get the black and white results I needed to make the varying materials.
Monday, October 12, 2020
Game Production - PBR Materials
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Traditional Art - Aircraft Study #12
My aircraft thumbnail sketches were created with the aim to sort out composition. The aircraft I’d chosen to draw was quite small in size ...
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For my figure drawing studies, I chose to do quick timed sketches (10 minutes for each sketch) rather than longer, more detailed studies. ...
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To start this boss battle arena project, I spent some time coming up with various ideas that I could potentially develop further into a fu...
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Within the China Online Museum, there was one ink piece that I found particularly interesting because of the techniques used. It was the “...
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