With the task of creating some materials, I used some royalty free textures from ‘textures.com’ and then edited them in photoshop to create the roughness, normal and metallic maps. I simply altered the tone curve of the original images to get the black and white results I needed to make the varying materials.
Monday, October 12, 2020
Game Production - PBR Materials
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Traditional Art - Aircraft Study #12
My aircraft thumbnail sketches were created with the aim to sort out composition. The aircraft I’d chosen to draw was quite small in size ...
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After much spending a good amount of time adding, reworking and manipulating images together, I got the front and back view of my vehicle ...
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Progressing with my boss battle arena, I sketched over my 3D blockout with all the key details and assets for my scene. This was things li...
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With the base being sorted, I moved my vehicle forward by implementing the other shape elements that created the overall silhouette. I con...
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